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Play the D-Day Scenario

8/13/2019

35 Comments

 
Did you watch our epic D-Day wargame on YouTube to see if the Germans could throw back the allied invasion of Normandy? Do you think you could muster a stronger defense as the Germans? Or perhaps you think you could capture Carentan, Bayeux, and Caen by the end of D+1 as the allies? 

​This free PDF scenario allows you to play the scenario seen in Episode 202, using Rommel. In order to make the game scale large enough to handle this massive operation, we had to make a few tweaks to the rules. These minor revisions allow you to use the "Rommel" rules for true operational wargaming. This half-page PDF supplement is also available below! You'll need it for this scenario but can also use it for designing other large-scale operations.
Picture
E202 D-Day Scenario.pdf
File Size: 1781 kb
File Type: pdf
Download File

Rommel Operational Revisions.pdf
File Size: 701 kb
File Type: pdf
Download File

35 Comments
Don
8/13/2019 09:40:32 am

Outstanding work - thank you.

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Gaslight Studios
8/13/2019 11:06:05 am

I did enjoy this video very much. And I do hope that you take my offer in the comments somewhat seriously... (if practicable)

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Geoffrey
8/13/2019 06:53:48 pm

Great looking scenario; you've got me all motivated to dust off my 1/300 stuff.

Is there any chance you could put up a vid with how you made the terrain, please?

I also see on the vid that you have colour co-ordinated the unit labels, and added some stuff to the QRS - could you elaborate on that please.

Great videos. Thanks for uploading them.

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Steve A.
8/14/2019 03:18:23 pm

Thanks for sharing this. I look forward to trying this one out.

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Le Ducde Gobin link
8/18/2019 04:02:15 am

Very many thanks for these mods guys. It has given me inspiration to finally get Market Garden onto a single table.
The 2 parter was epic!

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Don
8/20/2019 08:13:09 am

Duc, I'm likewise interested in doing Market Garden at this scale. If you or others are interested in collaborating on the scenario, please let me know here - we'll figure out how to connect.

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Harold Morgan
8/25/2019 05:48:40 am

There's a Axis & Allies Variant (1-mapper) of Market-Garden out there. There's a couple more "boxed wargames" out there (GDW, GMT?etc.) convert/simplify to tabletop for whatever rules (?) you want to use ? We did Market-Garden at a KC Con a few years back on a 30 foot long table with 20mm tanks/figs and 20-plus players !

Harold Morgan
8/20/2019 10:50:32 am

Loved the D-Day 2 parter - I always look at other's battle games and think "how could my group of 15 guys do this easier" - I see the D-Day map with microarmor (6mm/3mm Picos) and some "Kiss Rommel" variant (D6 or D12). Kiss Rommel rules use divisions and is named "High Command" on www.freewargamesrules.co.uk and it's FREE (cheaper/simpler) - 69 year old retired wargamer in KC Mo

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Steven Belcher
8/21/2019 07:36:29 am

Hey Guys amazing scenario! One question in regards to OPS dice for this game scenario, do players roll 3D6 every morning to see how many dice they get? I read in the notes that players begin with 0 dice each day, I'm curious how the dice get generated. Thanks for the great content!

Steve

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LTWV
8/23/2019 09:07:33 am

Steve--We limited both sides in the number of Ops dice they would get for the paratrooper night drop, but during normal turns each side rolls 6d6 to see how many they might get for the Ops File. Those are the standard Rommel rules.

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Steven Belcher
8/25/2019 08:28:36 am

Thanks! Looking forward to trying this scenario out myself!

Tom Ristola
8/24/2019 06:12:14 am

Loved the Overlord videos guys. It's got me obsessed with doing something on that scale. I like the idea of utilizing some of the roads on the table, but not sure what you mean by strategic reserve movement. Do you just mean "Road movement" as per the Rommel rules?

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LWTV
9/6/2019 05:19:29 am

Yessir, that's all. The standard Rommel road movement rules.

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Shane C.
8/28/2019 07:45:16 am

Hey guys, some of the German divisions are marked as Static in your team rosters but I didn’t see this trait anywhere in the Rommel rules. Does this just mean they cant move from their starting positions?

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Harold Morgan
9/1/2019 12:25:11 am

I noticed that in Part 2 the 716 German "static" division moved out of that village on the coast and across to take GOLD BEACH so I'd guess they can move to some extent ? Also the "static" troops over on Utah Beach (709 ?) held there - maybe if they can move (?) they are part of the defenders holding farther back toward Carenten later ?

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Tom
9/2/2019 04:39:13 am

I'd just regard units of a static division as leg infantry. They were termed "static" due to a lack of vehicles available, and as such their supporting artillery lacked mobility.

LWTV
9/6/2019 05:18:38 am

Good question. We did not allow any "Static" divisions to use road/reserve movement. They were restricted to tactical only (which for Leg infantry is one space per turn).

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Fred Farquar
10/22/2019 09:50:57 pm

We are going to give this a go in 15mm next month.

With bunkers, if they fire as artillery, are they also treated as bunkers if attacked, i.e absorb a casualty?

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LWTV Greg
11/8/2019 09:33:31 am

You are correct, we allowed the German "bunkers" to fire as artillery (if another German unit was still in the space with them) AND they did function as normal bunkers, allowing them to absorb a casualty.

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Fred Farquar
10/22/2019 09:54:25 pm

How do you break down formations in terms of who can support who without penalty? So say US VII Corps, can any formation support any other formation in that corp?

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LWTV Greg
11/8/2019 09:39:23 am

Good question. If you look at the way we organized the roster sheets, we allowed all units within a friendly DIVISION to support each other without the Rommel penalty for a mixed formation. You could certainly change that to apply to the entire corps, but we felt this made the allied job a bit harder (and the allies already have plenty of advantages in this scenario...).

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Bob Ullman
10/30/2019 05:32:33 am

Tripped over your vids by accident, what have I been missing!!!!!! Great 2 vids on D Day, inspired me to copy and put on at our club. Just a quick question though, in the breakdown PDF of units I notice artillery have 2 values 6 & (3). Might be a silly question but what does the in brackets signify? Now going back and watching more of your stuff on YouTube.

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LWTV Greg
11/8/2019 09:41:03 am

Bob--the artillery values in Rommel are expressed in two numbers, one for range and one for strength of the attack. We did reduce the ranges a bit due to the larger game scale. But a 6 (3) value would allow artillery to fire 6 grids at strength 3.

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Bob
11/8/2019 11:50:10 am

Ah, it now makes sense, the change in the range threw me. Thanks for the reply, I will keep an eye out for more of your videos.

Fred Farquar
11/10/2019 06:21:56 pm

Thanks for the above answers.

With German Panzergruppe West, are they still part of 48 Corp, or are 21st Panzer, 711th and 356th a separate command?

I assume they are all part of GPW, but the OB lists them as part of 48 Corp. Not sure if you intend for them to be able to use 48 Corp attachments without penalty?

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Fred Farquar
11/10/2019 06:26:24 pm

Hopefully the last question!!

Should all the allied infantry be treated as Leg infantry (same as German Static infantry)?

I assume the initial landing forces wouldn't have had their soft skins available. Possibly infantry landed 7th June had theirs?

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Fred Farquar
11/20/2019 01:42:54 pm

Just wondering, do the Germans know exactly where the landing zones are prior to deployment? If they do, they can just crowd their forces around them?

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Fred Farquar
12/3/2019 09:28:53 pm

We just played this scenario. A few observations follow for anyone else giving the scenario a go.

1) The allies having access to 4 sets of events is very nasty. We found out that 3 of the bomber events could wipe out a german held square in Caen in 1 turn.

2) Armoured formations not be able to move early in the game is historically accurate, but we had 2 battalions of Red Devils who managed to get into Caen and destroy the stug battalion and occupy 2 of the 5 urban zones, before the 24th Pnzer could start moving.

While the Germans held onto 3 zones of Caen and still held Carentan at the end of day 1, we agreed that Germans had no help of holding on till the end of the 7th of June.

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Gary Clark
12/15/2019 09:24:27 am

I would think that each Allied player could only use their events and tactics in their own area and not allow coordination. Each force controls its own sector and controls only the assets assigned to it..

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Christopher
1/9/2020 04:29:20 pm

Your videos are amazing. You have help me inspire some of my college classmates to start playing Rommel and other miniature wargames. Did you guys hand-make the squares on the mat or did the mat come like that? Thanks.

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Turhan
1/12/2020 07:53:45 pm

Hey guys - we played this scenario ourselves but were a bit confused - there is no Ops sheet or army list for "Marcks", LXXXIV core. On the files above, that entire army (two sheets) are listed under Dollman and share a single Op's sheet. Was this a house rule?

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paul Finlay
7/24/2020 05:10:31 am

we are looking to try this early next year, we can't see how the funnies are used.

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Ed
9/3/2020 08:35:01 am

Hi, very late to this, just starting to really get into Rommel,

Just curious about the lack of bridges over the "Orne" near the British airlanding zones. Were they mechncially too powerful within the Rommel rules, or just too granular?

However given that this article is what, more than a year old, I'd have forgotten by now :)

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Michael FLYNN
8/23/2021 12:00:24 pm

Great entertainment. I have watched this game numerous times and always enjoy it. Greg commented that the rules are a bit vanilla but agreed that at this "operational" level it cannot be a game of MG 42s. Completely agree and I play Squad Leader and Fireball Forward for my fix of WW2 nuts and bolts. So I will be buying these rules and using your amendments to do these big battles. Maybe Operation Epsom !!!

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Carlos Wagner
12/3/2022 04:53:56 am

You mentioned reconstituted units. Did you use support points at the end of day 1? If so how many points did each player get?

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