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General Quarters (3rd edition)

Author: LL Gill & Norm Harm

Published: 2006, Old Dominion Gameworks

Price: $40 loose leaf

Length: 193 pgs

Genre: Naval, World War II era
​
​Scale: Fleet actions

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Steve's
Score

94

"A near perfect blend of simulation and playability, GQ3 is simply the best WW2 naval rule set out there."
Presentation: 7 of 10
Playability: 10 of 10
Mechanics: 9 of 10
Historical Flavor: 10 of 10
​Support: 10 of 10

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Steve's
Score

83

"If a better set of WW2 naval rules comes along, I'll never know about it, because I stopped looking after I found GQ3."
Presentation: 7 of 10
Playability: 8 of 10
Mechanics: 8 of 10
Historical Flavor: 9 of 10
​Support: 10 of 10

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Tom's
Score

82

"GQ3 is the best of all worlds in 20th century naval gaming in terms of complexity and historical flavor."
Presentation: 6 of 10
Playability: 8 of 10
Mechanics: 8 of 10
Historical Flavor: 9 of 10
​Support: 10 of 10

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Greg's Score

80

"Don't let the intimidating, complex fire tables fool you--GQ3 is fast playing and easy to learn."
Presentation: 6 of 10
Playability: 9 of 10
Mechanics: 7 of 10
Historical Flavor: 8 of 10
​Support: 10 of 10

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Josh's Score

79

"While not an experienced master of naval wargaming rules, I always enjoy GQ3 battles. It's easy to pick up and command some ships after being away from the rule set for a year."
Presentation: 3 of 10
Playability: 9 of 10
Mechanics: 8 of 10
Historical Flavor: 9 of 10
​Support: 7 of 10

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Chal's Score

79

"GQ3 does a great job crunching data and details into a highly playable and enjoyable system."
Presentation: 7 of 10
Playability: 8 of 10
Mechanics: 8 of 10
Historical Flavor: 9 of 10
​Support: 6 of 10

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Tony's
Score

77

"I own a variety of naval rules, including the General Quarters predecessors. This is THE set of rules for early 20th century naval combat."
Presentation: 7 of 10
Playability: 7 of 10
Mechanics: 8 of 10
Historical Flavor: 8 of 10
​Support: 9 of 10

Club Consensus
82 = "Best in Class"


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